Build a real-time 3D Pokémon battle game with Claude Code
The author used Claude Code to develop a real-time 3D Pokémon battle game called PokeBrawl. The project combines real game data with automated testing to let players directly control Pokémon in 1v1 battles.
Reddit r/ClaudeAI/u/ApprehensiveFocus287
Claude CodeGodot 4.7Pokémon ShowdownCobblemonENet
Added 2026-10-31 · originally published 2026-10-30
Steps
- 1Use the Godot 4.7 engine to set up the game framework and implement online 1v1 battle functionality via ENet.
- 2Integrate official rule data from Pokémon Showdown and Cobblemon (such as 79 moves and 22 abilities) so the AI implements gameplay logic based on authentic rules.
- 3Write built-in tests for each game mechanism (approximately 25 tests plus AI matches) to ensure code changes immediately catch errors.
- 4Incorporate open-source assets such as Pokémon models, animations, sound effects, UI, trainer sprites, and music (all licensed or fair use).
- 5Use Claude Code for continuous iteration and development, and ultimately package and release a free, open-source Windows demo.
Copy-ready prompt
Please help me use the Godot engine to develop a [real-time 3D battle game], and reference authentic data from [Pokémon Showdown] to standardize [game stats and move rules]. To ensure that modifying the code does not break existing features, please also write built-in tests for each core mechanism.
#Claude Code#Godot#Game Development#AI Practice
Related use cases
Summarized by AI from the original source - refer to the original post for details. Copyright belongs to the original author.