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Build a real-time 3D Pokémon battle game with Claude Code

The author used Claude Code to develop a real-time 3D Pokémon battle game called PokeBrawl. The project combines real game data with automated testing to let players directly control Pokémon in 1v1 battles.

Reddit r/ClaudeAI/u/ApprehensiveFocus287
Claude CodeGodot 4.7Pokémon ShowdownCobblemonENet

Added 2026-10-31 · originally published 2026-10-30


Steps

  1. 1Use the Godot 4.7 engine to set up the game framework and implement online 1v1 battle functionality via ENet.
  2. 2Integrate official rule data from Pokémon Showdown and Cobblemon (such as 79 moves and 22 abilities) so the AI implements gameplay logic based on authentic rules.
  3. 3Write built-in tests for each game mechanism (approximately 25 tests plus AI matches) to ensure code changes immediately catch errors.
  4. 4Incorporate open-source assets such as Pokémon models, animations, sound effects, UI, trainer sprites, and music (all licensed or fair use).
  5. 5Use Claude Code for continuous iteration and development, and ultimately package and release a free, open-source Windows demo.
Copy-ready prompt
Please help me use the Godot engine to develop a [real-time 3D battle game], and reference authentic data from [Pokémon Showdown] to standardize [game stats and move rules]. To ensure that modifying the code does not break existing features, please also write built-in tests for each core mechanism.
#Claude Code#Godot#Game Development#AI Practice
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Last updated 2026-11-02 12:11 (Beijing time)