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Agent use cases

Build a mixed reality Super Mario 64 with Claude Code

A developer used Claude Code with the Unity CLI and PICO CLI to build, deploy, and iterate directly from the terminal, creating a native 3D tabletop miniature version of Super Mario 64 running at 90 FPS.

Reddit r/ClaudeAI/u/lucas-martinic
Claude CodeUnity CLIPICO CLISM64 decomp

Added 2026-10-31 · originally published 2026-10-30


Steps

  1. 1Prepare the project source code based on https://github.com/n64decomp/sm64.
  2. 2Configure the Unity CLI and PICO CLI so the AI can build, deploy, and iterate directly from the terminal.
  3. 3Have Claude Code write the bridge code between the SM64 decompiled code and the Unity renderer.
  4. 4Have Claude Code handle N64 geometry conversion and input mapping for the MR controllers.
  5. 5Have Claude Code debug the frame rate to achieve a stable 90 FPS.
Copy-ready prompt
Please help me write bridge code to connect the [N64 game decompilation project] with the Unity renderer, handle geometry conversion and input mapping for the [MR controller], and optimize the frame rate to achieve a stable 90 FPS.
#AI Agent#Mixed Reality#Unity#Claude Code
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Last updated 2026-11-02 12:11 (Beijing time)