Build a mixed reality Super Mario 64 with Claude Code
A developer used Claude Code with the Unity CLI and PICO CLI to build, deploy, and iterate directly from the terminal, creating a native 3D tabletop miniature version of Super Mario 64 running at 90 FPS.
Reddit r/ClaudeAI/u/lucas-martinic
Claude CodeUnity CLIPICO CLISM64 decomp
Added 2026-10-31 · originally published 2026-10-30
Steps
- 1Prepare the project source code based on https://github.com/n64decomp/sm64.
- 2Configure the Unity CLI and PICO CLI so the AI can build, deploy, and iterate directly from the terminal.
- 3Have Claude Code write the bridge code between the SM64 decompiled code and the Unity renderer.
- 4Have Claude Code handle N64 geometry conversion and input mapping for the MR controllers.
- 5Have Claude Code debug the frame rate to achieve a stable 90 FPS.
Copy-ready prompt
Please help me write bridge code to connect the [N64 game decompilation project] with the Unity renderer, handle geometry conversion and input mapping for the [MR controller], and optimize the frame rate to achieve a stable 90 FPS.
#AI Agent#Mixed Reality#Unity#Claude Code
Related use cases
Summarized by AI from the original source - refer to the original post for details. Copyright belongs to the original author.